Course Projects, 2020

Here are our current projects. You can find more detail about these projects in site postings here. For past projects, please see the links below.

project years



Caterpillar is looking to improve its remote control (RC) UI for its skid-steer loader. In this project, our teams researched RC use, sought dozens of novel RC solutions, found the most promising, then prototyped and evaluated them.
Team 1: Cheng, Gill, Mendiratta, Tewari, Zhang
Team 2: Fan, Gao, Koneru, Padala, Rao, Tangri


LexisNexis (LN) has vast data that legal professionals access to help win cases. Today LN users access this data through a web search interface. The data is uniquely dense and often textual. LN seeks to use VR/AR to help its users access relevant data, gain insight from that data, perhaps while composing documents. In this project, our team designed such an engaging VR/AR search system.
Team: Desai, Dhakad, Goenka, Parikh, Shah, Thummalapally, Yuan


Smart manufacturing networks engineering equipment to enable more efficient scheduling, maintenance and new business models. At the same time, it creates a cybersecurity risk in an industry that has never faced one before. To address this challenge, our team learned about smart manufacturing and its user population, generated a large set of UI solutions, converged on the UI that has the most potential, built an interactive approximation of that UI, and evaluated it with manufacturing workers.
Team: Chou, Dahibhate, Jain, Ray, Tiwari


Being connected to our community is a basic human need, helping us feel loved, accepted and part of a group. Without such a connection, we may become socially isolated, which can negatively affect physical and mental health. Our team aimed to use technology to improve social connectivity by helping parents be aware of their children's emotions.
Client: Megan Frankosky of Lenovo.
Team: Ghodsi, Joshi, Mathur, Patel, Pawar, Radhakrishnan Nair, Sukhadiya


College students devote a lot of time to succeeding at university and preparing for their careers. Nowadays, many online resources help students meet these goals, but few that act as a central hub for this activity, offering support for building community, preparing for their careers, and learning. In this project, our team designed such a hub by learning about students and their needs, producing a large collection of possible content and layouts, selecting the best, creating an interactive approximation of the hub, and evaluating it with real students.
Client: Yu Yuan and Leah Kaufman of Lenovo.
Team: Balusu, Ghetiya, Hu, Saiedlue, Shah, Tripathi


Mental health is a growing problem on campuses as more and more students report facing stress, anxiety, and even depression while attending college. MindRoom is a tool for destigmatize mental health and help students seek help, learn, and find peer support. In this project, our team studied the student mental health problem and MindRoom in its current form, sketched many alternative front ends, isolated the best of these, then interactively approximated and evaluated it.
Team: AR Sharma, Hariyani, Lokannavar, Madhwani, Mody, Nanavaty, Upadhyay


Data can be not only informative, but also beautiful. As the leader in analytics software, SAS has always excelled at finding meaning in data, but is just beginning to look for beauty in it. In this project, our team learned about data art in general and at SAS, ideated many ways in which data might be turned into something visual, selected the most exciting idea, then quickly built it, and studied human reactions to it.
Client: Jessica Peters and Riley Benson of SAS.
Team: Subbanna, Gabani, Haghani, Parikh, Shah, Sharda, Talluri
Results: description, presentation, prototype: github, documentation