Project Description
The aim of our project was to help Epic Games Inc. investigate the impact
of an avatar in a virtual environment on the gaming experience. The results of this study would provide an insight into the effect of an
avatar on game experience and make an attempt to answer the question: Should a
game have an avatar or not? The study was conducted in the form of an experiment, where participants
were asked to play the same game with and without the presence of an avatar.
Followed by each gaming experience experiment, the user was asked to fill up a
questionnaire to measure the game engagement
Resources
1. Screencast
3. Thumbnail
Client: Celia Hodent at Epic Games
Team: Apoorv Mittal, Pratyush Oak, Ritwika Roychoudhury, Anshita Sayal and Prashant Trivedi